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A downloadable asset pack

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ED5 Reforge Plugin for RPG Maker MZ

Overview

The ED5 Reforge Plugin enables the creation of weapons, armor  and Items at the cost of specific items, adding depth and complexity to your RPG Maker MZ projects. Enhance your game's crafting system with customizable categories, detailed requirements, and a streamlined interface.

Features

  • Customizable Categories: Define various item categories for crafting, including items, weapons, and armor.
  • Specific Requirements: Use metadata tags to set precise crafting requirements, such as specific items, weapons, armor, variables, or switches.
  • Reforge Window Command: Easily open the reforge window with a plugin command to facilitate the crafting process.

Plugin Parameters

  • Categories: List of item categories available for crafting.
  • Required Item: The default item required for crafting.
  • Required Item Quantity: The quantity of the required item needed for crafting.

Commands

  • Open Reforge Window: Opens the reforge window to create weapons and armor.

Usage Notes

  1. Setup Categories:
    • Use the Categories parameter to define item categories for crafting.
    • Each category can include items of type "item," "weapon," or "armor".
  2. Required Item:
    • Specify a RequiredItem and RequiredItemQty to set a default item needed for crafting.
  3. RE5 Tags:
    • Use metadata tags starting with <RE5 ...> to define specific crafting requirements.
      • Example tags:
        • <RE5 i:1> - Requires item with ID 1.
        • <RE5 w:2> - Requires weapon with ID 2.
        • <RE5 a:3> - Requires armor with ID 3.
        • <RE5 v:4_2> - Requires variable with ID 4 to equal 2.
        • <RE5 s:5> - Requires switch with ID 5 to be on.
  4. Open the Reforge Window:
    • Use the Open Reforge Window command to open the crafting interface.
  5. Using the Interface:
    • Select a category to view available items.
    • Select an item to view its details and requirements.
    • Confirm to create the item if requirements are met, or cancel to exit.
  6. Switch Control:
    • Each category can have a switchId to control its visibility. Set to 0 for always visible.
  7. Gaining Items:
    • If using the ED5_RandomizedItemStats plugin, the item given will be randomized; otherwise, the regular item is provided.

Installation

Ensure to place the plugin in your project's js/plugins folder and set up the parameters as required. Test the plugin thoroughly to ensure everything works as expected in your RPG Maker MZ project.

Upgrade your game's crafting mechanics with the ED5 Reforge Plugin, providing players with a rich and engaging crafting experience. Download now and start reforging your weapons and armor!

Purchase

Get this asset pack and 5 more for $12.00 USD
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In order to download this asset pack you must purchase it at or above the minimum price of $0.75 USD. You will get access to the following files:

ED5_Reforge.js 22 kB

Comments

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Download/Purchase Button? It says it's a $1 on your page but no option here. Thanks.

im guessing you found it? Thanks so much for the support! If you run into any bugs let me know.

I got the Character Creation and the Random Shop Items, I was referring to the Reforge with this comment. Yeah, there's no way to purchase/download that one. Sorry for the confusion. Thanks!

oh ok,I’ll fix that right now !

Thanks so much.

So I'm trying to use the Character Creator, please bare with me...

when I open it in the game all of the categories are blank (left side of screen, the right side has the name, etc. listed). I've tried editing the existing categories in the plugin parameters, however, it won't allow me to make new categories, and altering the existing ones didn't do anything. Also, the Character Creator Menu, in the center,  does not appear at all as it does in the video.

Sorry about this. It's a new clean game.

Thanks, again.

can you share a screenshot? and I'll get on to fixing the bug right now. If you have the random shops I just updated it too with some fixes!

(1 edit)

Ok, just tested on a new project! It is working. So in the plug-in parameter you have to set the different categories, like hair, race, starting items etc.. and their various options and the variable that stores that option. so if you make a category hair, options can be hair 1, hair 2. and the variable you pick will be set to those options. from there, you can do whatever you want with the variable. for example, if I have the category 'starting item' and the options are bag and wood. if I pick bag the variable I pick will be set to 1. then after you pick what happens when the variable is 1, which will be to give the bag or if it's to change the appearance do a global check for that variable and change character image accordingly.

the part where it says gender, hairstyle, etc read below!

Now there's another part to the plugin. I added the option to automatically change player appearance depending on the files you have in your character folder. if you do have the gender, hairstyle or the other two you can then tell the plugin what the file prefix for each file is, and it will auto-switch for you. I'll make a tutorial soon. sorry for it being not very easy. I tried to make it simple.