Hello! I was wondering if there is a way to make this compatible with multiple sprites on a single sheet if that makes sense? To have the 8 sprites on one sheet match with 8 equipments on another sheet. Im sorry if im not explaining this well!
Thank you for the plugin! After an hour of frustration and troubleshooting, I've found a couple things that might be helpful to the next person that buys this:
- Don't use Underscores in your filenames.
- Don't include the file extension in your filenames.
- Don't include a space between the "<show:" and the filename, nor between the "<layer:" and layer number. (See Example)
- You MUST include the "<layer:X>" line in addition to the "<show:>" line.
im sure this is a great plugin, but theres very little documentation on how it works, like. for example, how does the sprite sheet for the equipment look? stuff like that is whats holding me back since i cannot figure it out.
ah sorry the spritesheet is the same as the ones used for the generator parts. be it can be any sprite. like if you put a character sprite and call that then the whole character will be drawn when you use the item.
its okay! i figured it out, but im having another small issue, whenever I use a "Jump" command in the movement route ive noticed the equipment kinda...flashes? Somewhat?
← Return to asset pack
Comments
Log in with itch.io to leave a comment.
Hello! I was wondering if there is a way to make this compatible with multiple sprites on a single sheet if that makes sense? To have the 8 sprites on one sheet match with 8 equipments on another sheet. Im sorry if im not explaining this well!
Thank you for the plugin! After an hour of frustration and troubleshooting, I've found a couple things that might be helpful to the next person that buys this:
- Don't use Underscores in your filenames.
- Don't include the file extension in your filenames.
- Don't include a space between the "<show:" and the filename, nor between the "<layer:" and layer number. (See Example)
- You MUST include the "<layer:X>" line in addition to the "<show:>" line.
- An Example of Something That Works:
Thanks for the info, I’ll patch this with the next update I’m releasing soon!
Awesome plugin, when i started an equip something i see it, but when i start a combat i get
TypeError
spriteset._characterSprites is undefined
I actually don’t use the default battle system so I never considered to make it compatible… will fix soon!
I make this fix if it help you :) thanks for the great plugin!
Game_Actor.prototype.updateVisualEquipmentSprites = function () {
if (this === $gameParty.leader()) {
const spriteset = SceneManager._scene._spriteset;
if (spriteset && spriteset._characterSprites) {
const characterSprite = spriteset._characterSprites.find(sprite => sprite._character === $gamePlayer);
if (characterSprite) {
spriteset.createVisualEquipmentForCharacter(characterSprite);
}
} else {
console.log(spriteset);
//console.warn("Spriteset or characterSprites is not defined.");
}
}
};
im sure this is a great plugin, but theres very little documentation on how it works, like. for example, how does the sprite sheet for the equipment look? stuff like that is whats holding me back since i cannot figure it out.
ah sorry the spritesheet is the same as the ones used for the generator parts. be it can be any sprite. like if you put a character sprite and call that then the whole character will be drawn when you use the item.
its okay! i figured it out, but im having another small issue, whenever I use a "Jump" command in the movement route ive noticed the equipment kinda...flashes? Somewhat?
I haven't tried to use it with jump, but I'll check it out and patch the plugin.